{"id":137,"date":"2018-10-22T20:00:39","date_gmt":"2018-10-22T20:00:39","guid":{"rendered":"https:\/\/blog.nameless.zanity.net\/?p=137"},"modified":"2018-10-28T14:56:04","modified_gmt":"2018-10-28T14:56:04","slug":"nv-spline-tools-version-2-0-update","status":"publish","type":"post","link":"https:\/\/blog.nameless.zanity.net\/?p=137","title":{"rendered":"NV Spline Tools &#8211; version 2.0 update"},"content":{"rendered":"<div class=\"usertext-body may-blank-within md-container \">\n<div class=\"md\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-139 size-full\" src=\"https:\/\/blog.nameless.zanity.net\/wp-content\/uploads\/2018\/10\/SnapSplineToGround.gif\" alt=\"\" width=\"924\" height=\"415\" \/>I have just released an update to my NV Spline Tools package, adding some new features that people asked about, and fixing some minor bugs.<\/p>\n<p>New in version 2:<\/p>\n<ul>\n<li>Now uses instanced static meshes for &#8220;Between Segments&#8221;, &#8220;Periodic&#8221;, and &#8220;At Points&#8221; modes<\/li>\n<li>Can now be called at run-time via the &#8220;Build Spline Mesh Sequence&#8221; function\n<ul>\n<li>It will re-use the previous components as much as possible to improve performance<\/li>\n<\/ul>\n<\/li>\n<li>Added the option to specify the Mobility of the created components<\/li>\n<li>Added the option to globally override the curve type of the points in the spline<\/li>\n<li>Added the option to automatically drop the spline points to the closest surface under them<\/li>\n<li>Added the ability to use separate sets of meshes for the start and the end of the sequence<\/li>\n<li>Fixed a bug where the choice of last segment in a randomised sequence did not use the random seed<\/li>\n<li>Fixed a bug where the sequencing of meshes would be off if more than one series of meshes used it<\/li>\n<\/ul>\n<p><a href=\"https:\/\/www.unrealengine.com\/marketplace\/nv-spline-tools\">NV Spline Tools is available on the Unreal Marketplace<\/a><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>I have just released an update to my NV Spline Tools package, adding some new features that people asked about, and fixing some minor bugs. New in version 2: Now uses instanced static meshes for &#8220;Between Segments&#8221;, &#8220;Periodic&#8221;, and &#8220;At Points&#8221; modes Can now be called at run-time via the &#8220;Build Spline Mesh Sequence&#8221; function [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,9],"tags":[],"class_list":["post-137","post","type-post","status-publish","format-standard","hentry","category-unreal-engine-4","category-unreal-marketplace"],"_links":{"self":[{"href":"https:\/\/blog.nameless.zanity.net\/index.php?rest_route=\/wp\/v2\/posts\/137","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.nameless.zanity.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.nameless.zanity.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.nameless.zanity.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.nameless.zanity.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=137"}],"version-history":[{"count":4,"href":"https:\/\/blog.nameless.zanity.net\/index.php?rest_route=\/wp\/v2\/posts\/137\/revisions"}],"predecessor-version":[{"id":142,"href":"https:\/\/blog.nameless.zanity.net\/index.php?rest_route=\/wp\/v2\/posts\/137\/revisions\/142"}],"wp:attachment":[{"href":"https:\/\/blog.nameless.zanity.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=137"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.nameless.zanity.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=137"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.nameless.zanity.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=137"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}