• NV Spline Tools – a system for setting up a modular sequence of meshes to follow the path of a spline.

    I just got my first Marketplace submission published!

    It’s is a system for setting up a modular sequence of meshes to follow the path of a spline, built entirely in Blueprints for use at edit time when creating levels.

    I had been working on some props that were supposed to follow terrain along a path, but I wasn’t happy with how the easy way to do it was to stretch the meshes between each point on the spline, because that would mean manually placing each point at roughly the correct distance apart to avoid excessive stretching.

    So, I started work on a system that would let me repeat the meshes at appropriate distances along the spline automatically, to keep each mesh as close to its proper size as possible.

    I was adding a few more layout options, and thought that maybe this system might be generally useful to people who want to use spline meshes, so I decided to add a few more features, polish it up and document it, and release it on the Marketplace for others.

    NV Spline Tools is available on the Unreal Marketplace